The Menu component displays a configurable drop-down menu of labeled actions. Each menu item has a key, a display label, and an associated action. The menu opens anchored below a specified component.
How to read settings tables
The tables below describe each configurable option as it displays in the Unqork IDE. Values are formatted as follows: inline code — a value to type exactly as shown | Bold — a value selected from a drop-down, radio button, tab, or choice chip | ON/OFF — toggle state | ✓ — checkbox checked | ☐ — checkbox unchecked
General Settings
Setting
Field
Type
Default
Description
Property ID
key
Text input
menu
The unique identifier for this component instance.
Display Settings
Field Text
Setting
Field
Type
Default
Description
Label Text
label
Text input
—
Identifies the component on the canvas and informs end-users what information is requested.
Default State Options
Setting
Field
Type
Default
Description
Hide Field
hidden
Toggle
OFF
Hides the menu from end-users. Always displays in the Module Builder.
Anchor Location
Setting
Field
Type
Default
Description
Property ID
anchorKey
Text input
—
The Property ID of the component below which the menu opens when triggered.
Data Settings
Values
Column
Field
Type
Description
Label
label
Text input
The display text shown to end-users for this menu item.
Value
key
Text input
The internal value for this menu item.
Action
action
Text input
The action or destination associated with this menu item.
Changelog
Date
Change
—
Initial publication.
The browser-based workspace where Creators build, edit, review, and manage Unqork applications. Also referred to as the Unqork platform. The IDE replaces what was previously referred to as UDesigner and Classic Designer, which are considered legacy.
A Property ID is the unique field ID used by Unqork to track and link components in your module.
Label Text conveys what the input component is and what information it displays. Enter the purpose of the corresponding component or field.
The Unqork tool used to build individual modules by placing and configuring components on a canvas.
Label Text conveys what the input component is and what information it displays. Enter the purpose of the corresponding component or field.